About Me
I’m Lucas Brown, a Pipeline TD turned technical leader with a love for building systems that let artists focus on artistry. My journey started in high school freelancing websites, then veered into animation during university, where I quickly discovered I preferred rigging, scripting, and building tools to animating frames.
Since then, I've followed that passion across game dev, animation, and large-scale CGI pipelines. I've worked in Paris, Cape Town, and now Texas, coding across Maya, Blender, and Unreal; leading pipeline overhauls and automating anything that isn’t nailed down.
These days, I specialize in:
- Cross-DCC workflows (Maya, Blender, Unreal, etc.)
- Generative AI integration (NeRF, Gaussian Splats, Image/3D GenAI)
- Pipeline QA and CI/CD systems
- Supporting VFX and virtual production pipelines—from ingest to final plate
I’m a co-author of Node Execution Tree (NXT), an open-source Python layering tool used by multiple studios. I’ve built full-stack apps for ShotGrid (Flow), managed multi-team roadmaps, and shipped tools used daily by hundreds of artists. I even write docstrings.
I care deeply about scalable design, collaborative engineering, and mentoring up-and-coming tech artists. I believe the best tools feel invisible; and the best pipelines grow with your team, not ahead of them.
Nationality: US Citizen
Location: Georgetown, Texas
Currently open to: Currently open to senior technical and hybrid leadership roles focused on pipeline, automation, or 3D R&D.